|
Order |
Name |
Title |
Affiliation |
Category |
|
1 |
Alena Petrasova, Silvester Czanner, Dieter Wolke and Alan Chalmers. |
A New Behavioural Support Tool: Designing Interactive Virtual Environment for Parents |
University of Warwick |
Technology |
|
2 |
Anna Maria Marras. |
Topographia and Topothèsia |
University of Trento |
Humanities |
|
3 |
Arun Tripathi. |
Culture of Embodied Skills in Human Computer Interaction: How embedded users deal with embedded computers |
Dresden University of Tcehnology |
Humanities |
|
4 |
Bill Wilcox. |
Archaeological Predictive Modelling |
University of East Anglia |
Humanities |
|
5 |
Carlo Harvey, Silvester Czanner, Alan Chalmers. |
Cognitive Behaviour Therapy for the Treatment of the Phobia of Flying Ants. |
University of Warwick |
Technology |
|
6 |
Chris Green. |
Temporality, space, and archaeology |
University of Leicester |
Humanities |
|
7 |
Clare Hooper, Alex Frazer and Rikki Prince. |
Can educational games ever be fun? On redesigning the gaming experience. |
University of Southampton |
Technology |
|
8 |
Eimear Meegan. |
Modelling the past: archaeology and virtual reality |
University College Dublin |
Humanities |
|
9 |
Elena Sikudova, Andrej Ferko, Anna Tomaszewska and Radek Mantiuk. |
Seeing Paradoxical Images |
Univerzita Komenského v Bratislave |
Technology |
|
10 |
Gareth Beale. |
Digital Views of Polychrome Sculpture: Physically Accurate Simulation Creating Places for Archaeological Analysis. |
University of Southampton |
Humanities |
|
11 |
Heather Hopkins. |
Establishing the scale and significance of an industry through physical and virtual reconstruction, a case study using Roman dyeing. |
University of Bradford |
Humanities |
|
12 |
Ifeanyi Aguocha. |
Interconnecting the Social Network with Semantic Web Technology |
Cyprus International University |
Technology |
|
13 |
Jassim Happa, Silvester Czanner, Alan Chalmers. |
High Dynamic Range Content for Humanities Applications |
University of Warwick |
Technology |
|
14 |
John Woollard and Lesley Scopes. |
When the game becomes serious; what are the rights and responsibilities of the learner’s avatar in the virtual world? |
University of Southampton |
Humanities |
|
15 |
Leif Isaksen. |
Crowdsourcing Humanities on the Mobile Web |
University of Southampton |
Technology |
|
16 |
Marisa Ponti. |
A LIS Collaboratory for Co-production |
University of Borås |
Humanities |
|
17 |
Mujthaba Ahtamad. |
Using a Psychological Approach into Exploring the Disconnects between Structured Evaluations and Post-market Data within the Automotive Industry. |
University of Warwick |
Humanities |
|
18 |
René van der Ark and Brit Hopmann. |
T-Flow: A real-time online collaborative transcription-interface for manuscripts |
Koninklijke Bibliotheek |
Humanities |
|
19 |
Rosalind MacLachlan and Zeth Green. |
A new online environment for patristic citations The Vetus Latina Iohannes Project goes further online! |
University of Birmingham |
Humanities |
|
20 |
Salma Noor and Kirk Martinez. |
Mind the gap...bridge the distance |
University of Southampton |
Technology |
|
21 |
Savithri Janyala and Suresh Kumar Erpula. |
Use of memory strategies in the teaching/learning of English Vocabulary |
Osmania University |
Humanities |
|
22 |
Simon Scarle. |
Serious playtime: computer games for education, therapy and research |
University of Warwick |
Technology |
|
23 |
Suresh Kumar Erpula, Madhavi K V and Savithri Janyala. |
Teaching of Pronunciation Skills Using Computer Assisted Language Learning (CALL) |
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